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Likewise, these areas meet the criteria outlined above, and are subsequently great locations for farming materials on ESO. Given these facts, a lot of these zones have become hotspots for roleplaying in ESO. These quaint spots are often isolated, far from the hustle and bustle of big cities, and a fair ways away from any dangers. There are a few areas littered throughout Tamriel that are tucked away from the rest of the world. These zones are the least populated with other players as well as monsters, since only new players have much of a reason to spend time questing in the zone, and there are a lack of monsters to accommodate these newer players. There are three starter islands, one for each alliance zone, and they consist of Khenarthi’s Roost, Betnikh, and Stros M’kai. Starter zones are considered the first ever zone that you explore when just starting the game. Where are the best places to farm nodes in ESO? Do you continuously run into adds and have to stop farming to kill them all of the time? I intend to be in the PvP area Cyrodiil quite a bit.When trying to establish an area to traverse with the intention of farming nodes, you need to consider three things:ġ) Is this area node-dense? Does it take relatively little time to get from one node to the next, or are you finding that sometimes you can walk a long distance without seeing a single node.Ģ) Does this area have low traffic? You are not going to want to compete with other players for the same resources, as that would negatively effect the criteria above ^ģ) Is the terrain easy to traverse? Or are you finding that you have to swim slowly across too many lakes and rivers, go out of your way to find a bridge or stairway etc. However, I think I'll go magblade because I suspect they've got a more extensive toolkit for going invisible. With the right passives unlocked, and your Champion Points invested wisely, you can run around all day at max movement speed without needing to rely on casting skills or using potions. My farming loadout is Jailbreaker+Fiord's with three pieces of purple Swift-traited jewelry and all Medium weight. It helps to utilize a character which is stamina-focused, but that should really be your only consideration. This game provides an insane amount of skill points, so there's no reason to make your decision about those aspects based on what you've said your goals are. Any class/race combination can be min/maxed for PvE, PvP, and crafting all at the same time. Your "However." qualifier is completely irrelevant to your goal. However, I'll probably make a Breton magblade so he can be min/maxed for PvP/PvE when I'm not gathering & crafting. No race is better than the other regarding gathering mats. Heavy: not sure what is available in heavyĮDIT: fixed an error - jailbreaker is not heavy but medium Jailbreaker: (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 10%. While Sprinting, restore 1000 Magicka every 1 second.Ĭoward's gear: (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed and reducing your damage taken by 30%.įiord's Legacy: (5 items) Reduces the cost and increases the Movement Speed bonus of Sprint by 15%.ĭarkstride: (5 items) Reduces the cost for Sprint and Sneak by 50% Prisoners Rags: Reduces the cost of Sprint by 50%. There is now the swift trait on jewelry that also gives the speed bonus Rapid Maneuvers skill from Alliance war skill set I'm pretty sure there is a speed boosting set of armor for each weight class but medium seems to have the most. so you will cap it at 200%.īelow are some of the things that help with increasing speed. Remember - you can only boost your speed by 100% now. Hubby uses an orc and a bosmer for resource hunting, so orc if you need the speed boost and then just get the sets that make the difference.
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