
just ridiculous.Īlso, they lost $134 million USD last fiscal year, with layoffs in both their North America and European offices. This is the first game in history to be announced as flagship title for a new generation console (PS3) and take so long to develop that it is now a flagship title for the next gen console, PS4. FF franchise is too big to loose, SE isn't.ĮDIT: Have to get it in here - FFXIII-VERSUS In 2014 SE will sell off its Square Soft assets and divisions to consolidate its liabilities. There are a few companies out there with large enough funds to buy Square Soft. That might actually be good news for FF fans. Given SE's track record of not being able to predict f_ck all, all bets are on SE not surviving 2013. Instead they milked the hell out of FFVII with spin offs and spin offs of spin offs and are now repeating the same mistake with a much less valued franchise - FFXIII- lightning. If SE had realized this earlier and pumped more development into its flagship online title. I guess that is a nice thing to read for FFXI players, only a few years too late. That the transformation to online titles and the diversification Light of rigidity from the perspective of pricing, and I believe
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They actually mention this in their report: Unless both titles perform as well as SE projects, they're doomed. If FFXV succeeds but FFXIV sucks, they're doomed. If FFXIV succeeds but FFXV sucks, they're doomed. I don't have any info on how much they've pumped into FFXIV 2.0 but we know its hidden somewhere in their financial reports game development section.Īs of end of Q1 2013, FFXI revenue had decreased 9%. So that 400,000,000 USD isn't the real number. It is said they went over budget in 2011 to increase marketing costs due to dismal subscription and sales rates. Square ENIX has spent more than 600,000,000 on developing FFXIII or now known as FFXV.įFXIV 1.0 cost the company a whopping 400,000,000 USD in development and marketing costs.
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Sleeping dogs actual sales: 1.7 Million Sleeping dogs expected sales: 3.5 Million (minimum)


Sleeping Dogs & Hitman Absolution reason for EX-CEO's resignation/termination (to put the above in contrast, compare to major recent upsets in company executive leadership due to below)Ĥ. Net: 120,000,000 (only a third of the sales is SE's revenue) Actual Sales as of June 13th: 4.1 Million Expected Annual sales (2013): 11 Million Expected sales: 6-7 Million within first Month Game development + Marketing Costs: $USD 300,000,000 They expected Tomb Raider alone to make USD $ 300,000,000 in sales to BREAK EVEN! But still, to have those kind of sale targets and still be projecting losses for the fiscal year.what does break even look like? 100,000,000 sales?!īack to their financial report, they expected to make a huge amount of money off of tomb raider, sleeping dogs, and hitman absolution. That is across all 2013 releases of course. (Also Namco is taking SE to court for backing out of contractual obligations and commitments with Bandai)Ģ013 Sales Targets = 75,000,000 sales total!!!! Their financial report for Q1 2013 is all doom and gloom, but the sales targets are even more interesting since we know they are already in the state of projected losses, and unlike the Financial report, demonstrates how close they are to panic.
